List of Magical Items Currently for Sale

(Updated Desnus 1, 4707 AR)

Minor Magic Items

  • [2,500 gp] ring of jumping
  • [6,480 gp] crown of blasting (minor)
  • [6,000 gp] ring of sacred mistletoe
  • [4,500 gp] wand of aid (CL 3)
  • [2,599 gp] Robe of Bones

Medium Magic Items

  • [9,000 gp] rod of metamagic, threnodic (lesser)
  • [8,000 gp] merciful vambraces
  • [20,000 gp] headband of counterspelling

Sandpoint Settlement Information



  • Government: Autocracy (mayor)
  • Population: 1,240 (90% humans, 3% halflings, 2% elves, 2% dwarves, 2% gnomes, 1% half-races (half-elves, half-orcs, half-other)
  • Notable People: Kendra Deveren, mayor; Belor Hemlock, sheriff; Abstalar Zantus, town priest


  • Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 4th
  • Minor Items 3d4; Medium Items 1d6; Major Items


Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a medium-sized city that exemplifies thediverse people of the country. While only about thirty miles northeast of the city of Magnimar and technically under its rule, Sandpoint benefits from its isolated position in its ability to remain fairly independent. The most striking feature is the ruined beacon of the city that extends high above the cliffs of the coast, reflecting the ancient empire of Thassilon that existed here centuries before the present town was settled.

As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon the waves. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter and the arc of the rocky outcroppings and lightly forested hilltops that rise up just east of town, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road.


From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards; the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have
traditionally had little cause to worry about invasion or banditry-the region simply isn’t populated enough to make theft a lucrative business.

Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror-painted on each sign is the message: “Welcome to Sandpoint! Please stop to see yourself as we see you!”


Varisian Legends InferoMorz